This is a continuing feature for Season Seven of Civ4 AI Survivor: a preview of each game before it begins, providing a quick summary of the leaders involved and how the community expects the game to shake out. We start as always with an overview of the map:
We've had requests in past seasons for an overview screenshot of the map with the resource icon turned on:
It's hard for me to see much of anything with all of those little icons but you guys asked for it, you've got it! Now for a look at our individual leaders:
Pacal of the Mayans
Traits: Financial, Expansive
Starting Techs: Mysticism, Mining
Peace Weight: 2
Declares War at Pleased Relations? YES
Past Finishes: 4 First Place Finishes, 3 Second Place Finishes
Best Finish: Championship Game: Seasons Two, Three, and Six
Total Kills: 6
Overall Power Ranking: 32 points, 6th place (out of 52 leaders)
Personality: Pacal has a top tier trait combination, with the amazing Financial and the good Expansive, allowing him to get those Financial cottages up and running even faster. He also gets the bad Holkan unique unit and the good Ball Court, which adds a nice boost to happiness in the midgame. Lastly, Pacal gets Mysticism and Mining for his starting techs, a pretty crappy pair only useful for chasing a religion out of the gate. Pacal is a pretty standard economic AI in most ways, with a low aggression rating (2.8/10), though his unit preference (4/10) isn't as suicidally low as some of the leaders like him. His flavours are Culture and Growth, and you can usually expect Pacal to pursue an early religion right out of the gate. Pacal is one of the two leaders (along with Huayna Capac) who combine a low peace weight with a heavily economic style of play. With a peaceweight of 2, an ideal Pacal game probably sees the warmongers and peaceniks fight it out amongst each other while he sits back and builds an insurmountable tech lead.
Past Performance: Pacal's previous performances have been a real mixed bag but there's been more good than bad overall. In Season One, Pacal played one of the worst games of the season, executing a poor landgrab and successfully aggravating nearly everyone else in the game until his final, inevitable, thankful demise at the hands of Elizabeth in the closing stages. Then, in Season Two, Pacal played a strong opening round game, followed by a near disastrous Playoff Game where he just squeezed into second place, and then a championship where he scored a strong third. Whew, bit of a mixed bag there. Next, Pacal again barely eked out a second place in the Wildcard Game of Season Three, narrowly beating out Suleiman of all people, and again he made it past the playoffs in second place, largely by screwing up less than the leaders not named Mansa Musa. He finished Season Three with an unremarkable championship showing in which he was torn apart late in the game after not really doing anything. Later, Pacal one-upped his performance in Season One by scoring one of the earliest eliminations ever in AI Survivor during his Season Four game. Though this was admittedly an unlucky tactical situation, Pacal didn't lose because he didn't have strategic resources: he lost because he refused to research the techs necessary to connect the damn things! Pacal's Season Five performance mixed a strong opening round showing with a disappointing elimination in the playoffs. Season Six saw Pacal win two more victories, with an absolutely dominant playoff game performance from an amazing starting position. With that said, the alternative histories for his opening round game proved that Pacal had been exceptionally lucky and he flamed out in the championship game yet again. Pacal is clearly one of the best AI leaders while also having the chance to collapse in any game.
Catherine of the Russians
Traits: Creative, Imperialistic
Starting Techs: Hunting, Mining
Peace Weight: 2
Declares War at Pleased Relations? YES
Past Finishes: 3 First Place Finishes, 1 Second Place Finish
Best Finish: Championship Game: Season Six
Total Kills: 7
Overall Power Ranking: 24 points, tied 12th place (out of 52 leaders)
Personality: Catherine has arguably the best traits for rapid expansion in the game, with Imperialistic for building settlers quickly, and Creative for popping borders of all her cities. She also gets the powerful Cossack, and the too-late-to-matter Research Institute for her unique items. Lastly, Catherine gets the weak combination of Hunting and Mining for her starting techs, meaning she'll have to research a few techs before she can get any of her food resources up and running. Catherine is one of the more unique personalities in the game. She has a unique change to her diplomacy in that refusing one of Cathy's demands will give a -2 malus as opposed to the usual -1. This applies to other AI leaders too, and Cathy often ends up hating nearly everybody else in the game because of it. Naturally, she has high likelihood to demand all kinds of tribute, with numbers like 8/10 and 10/10 for various types of demands. Catherine is the only AI leader in the game who can be bribed to join a war at "Friendly" relations. She is also moderately aggressive (6.7/10), and other than that most of her numbers are fairly average, including unit (4/10) and wonder build (6/10) ratings. She also has a fairly unusual flavour combination, with Cultural and Military flavours. Thanks to her traits, Catherine is one of the most likely AIs to claim a large portion of the map peacefully, and her moderate aggression rating means she can sometimes get the snowball rolling. However, the lack of economic benefit from her traits means that if she fails to do this, she will often fall behind technologically, the kiss of death in these games.
Past Performance: Catherine has played a couple of dominant games, and a few disappointing ones. Her opening game in Season One was a dominant romp, but she was beaten down by Justinian after a long duel in their playoff game. Then, in Season Two, Catherine came out on top of a host of aggressive AIs, leveraging her strong landgrab to slowly crush the rest of the competition (including a revenge kill on Justinian), before playing a mediocre playoff game, again staying alive without advancing. Season Three was Catherine's first year to not advance beyond the opening round, as she was killed by, you guessed it, Justinian, in another game where those two topped the scoreboard. Lastly, Catherine played a strong opening in her Season Four game, but played the diplomatic side horribly, declaring war on anyone and everyone before being deservedly crushed by Isabella. In her Season Two playoff game, Catherine didn't have a particularly strong landgrab, and she played a pretty average game. The reason that's noteworthy is that in every single other game that Catherine's appeared in, she's done the opposite. Catherine bounced back with a huge Season Six, winning her opening round match and taking a strong second place behind Mansa Musa in the playoffs before ultimately falling short in the Championship game. Win or lose, Catherine has consistently topped the scoreboard in the early and midgame, and it's clear by now that she puts her landgrab traits to effective use. The mark of a strong Cathy game is instead whether or not she can convert those early leads into tangible victories before her difficult personality catches up with her. Another feast-or-famine leader, Catherine's high-maintenance personality tends to make a lot of enemies, and her games usually end either when she kills all of them, or they kill her first.
Elizabeth of England
Traits: Financial, Philosophical
Starting Techs: Fishing, Mining
Peace Weight: 9
Declares War at Pleased Relations? YES
Past Finishes: 2 Second Place Finishes
Best Finish: Championship Game: Season One
Total Kills: 3
Overall Power Ranking: 7 points, tied 38rd place (out of 52 leaders)
Personality: Elizabeth is an easy AI personality to understand, a pacifistic economic leader who will always seek out some kind of non-military victory condition. Elizabeth has one of the best trait combinations for teching in the Financial/Philosophical pairing, and while it's true that there's some anti-synergy there between running cottages and running specialists, there's little doubt that this setup will output a lot of beakers. If Elizabeth ends up getting a solid portion of the map under her control, she's one of the toughest leaders in the game to stop. She ranks no better than a mediocre leader for AI Survivor purposes precisely because this happens so rarely; Elizabeth has an exceedingly low aggression rating (1.9/10) and a low build unit preference (2/10). Surprisingly, she will indeed plot war at "Pleased" relations, but in most games you're more likely to see someone else invading England as Elizabeth frantically researches everything except the military technology which would save her. Elizabeth's Gold and Culture research preferences often cause her to ignore the Redcoats that she desperately needs for safety. In summary, Elizabeth performs far better in games with other high peace weight leaders where she's left alone to build in peace. She's a better version of Frederick and a weaker version of Mansa Musa.
Past Performance: Elizabeth had her most successful outing in the first season of AI Survivor, where she took two second place finishes and made it all the way to the Season One Championship before being eliminated. Her opening round performance was especially strong that year, narrowly losing to Pericles in the United Nations shortly before taking a victory via Spaceship or Culture. She was also the score leader when Mansa Musa won by Culture in her playoff game, reflecting another excellent showing. Elizabeth has hit a rough patch since then, however, eliminated in the opening round of Seasons Two, Three, Four, Five, and Six. Her loss was particularly cruel in Season Three, as Elizabeth was drawn into the "group of death" match and she was less than ten turns away from a Cultural win when Caesar captured one of her three Legendary cities. The Romans kept right on marching until they conquered Elizabeth completely, handing her a defeat which did not reflect how strong her performance had been. This is another leader who can be dangerous if she draws the right neighbors, or alternately wind up as a helpless victim if surrounded by low peace weight aggressors.
Frederick of Germany
Traits: Philosophical, Organized
Starting Techs: Hunting, Mining
Peace Weight: 8
Declares War at Pleased Relations? NO
Past Finishes: 1 First Place Finish
Best Finish: Playoff Round: Season Six
Total Kills: 1
Overall Power Ranking: 6 points, tied 40th place (out of 52 leaders)
Personality: Frederick is another peaceful AI leader, albeit one lacking most of the tools necessary to be effective. His trait pairing of Philosophical and Organized comes off as underwhelming for a builder game, lacking Financial or Expansive or Creative or even the likes of Spiritual. There's nothing here to help Frederick to get off to a fast start and also nothing to allow him to max out at a higher economic tier after the expansion portion of the game has finished. All of Germany's unique stuff comes far too late in the game to matter and the German starting tech pairing of Hunting + Mining is only mediocre. Frederick's AI ratings are generally average across the board, with scores of 4/10 in seemingly every category. He has a high peace weight, he doesn't train a lot of units (2/10), and he doesn't start many wars (4/10 aggression rating). Frederick is probably most notable for having only one research flavor, Production, a choice which hasn't fared particularly well in practice. He's generally a pretty boring AI overall, trying to pull off one of those pacifistic "sit in the corner and tech to a victory" strategies but without the traits or civ choice to pull it off.
Past Performance: Frederick was another one of the leaders who was sitting on zero points until breaking through with a victory in Season Six. His previous best showing was in Season One where he managed to draw a game full of other high peace weight leaders and survived to reach the Wildcard game. Frederick didn't do anything particularly impressive in that game, mind you, and he was decisively outbuilt by Pericles and Elizabeth when it came down to a purely peaceful competition. However, this was far better than the other four seasons of AI Survivor that followed, as Frederick was eliminated in game after game, claiming the dubious First to Die distinction on multiple occasions. He was lucky enough to draw a field of peaceful leaders for his opening round match in Season Six and managed to claim a Spaceship victory that the alternative histories said was a highly uncommon outcome. Eternally saddled with the weak German civilization, Frederick shows every sign of being one of the weakest AI leaders in the competition.
Hatshepsut of Egypt
Traits: Creative, Spiritual
Starting Techs: Agriculture, Wheel
Peace Weight: 9
Declares War at Pleased Relations? NO
Past Finishes: No First or Second Place Finishes
Best Finish: Wildcard Round: Season Two
Total Kills: 0
Overall Power Ranking: 0 points, 52nd place (out of 52 leaders - dead last place)
Personality: Hatshepsut is a great leader for a Single Player game of Civ4 and a horrible leader for AI Survivor purposes. She has good traits in the Creative/Spiritual combo and a great civ in Egypt with Agriculture/Wheel starting techs and the War Chariot unique unit. The problem comes in the form of Hatshepsut's AI personality which is little short of suicidal for these matches. Hatty is almost as pacifistic as Gandhi, with a low aggression rating (3.7/10), a high peace weight, and a dangerously low build unit preference (2/10). She loves to build wonders (8/10) and heavily emphasizes religion in her diplomacy, with a big shared faith bonus and a major differing religions malus. Hatshepsut favors Culture and Religion for her research flavors, neither of which tends to contain much in the way of units, and Hatshepsut often finds herself an era behind in military tech despite good overall research. She will typically find herself serving as the "worst enemy" of all the low peace weight leaders and overrun with invasions from hostile neighbors. Hatshepsut needs to draw a field of high peace weight leaders where she can leverage her religious and cultural sensibilities to good effect.
Past Performance: In a word: terrible. This is the only leader in the whole field of 52 to remain stuck on zero points. Hatshepsut does little to defend herself against attackers and she's been punished for that weakness in game after game. Hatshepsut has been eliminated in her opening round match in five out of six seasons of AI Survivor, and the one time that she survived to reach the Wildcard game in Season Two, it was due to a situation that bordered on the absurd. Two different competitors were at war with Hatshepsut and she was down to a single city remaining, but that city was surrounded by the culture of Augustus and he wouldn't sign Open Borders with those leaders. Thus Hatty lived on to the Wildcard game with a single city, where she once again survived to the finish without ever being in contention for one of the top spots. Hatshepsut's only realistic options for a victory are through the Culture or Diplomatic options, and unfortunately there are other leaders who are simply better at the economic side of the gameplay.
Montezuma of the Aztecs
Traits: Aggressive, Spiritual
Starting Techs: Hunting, Mysticism
Peace Weight: 0
Declares War at Pleased Relations? YES
Past Finishes: No First or Second Place Finishes
Best Finish: Wildcard Game: Season Three
Total Kills: 1
Overall Power Ranking: 1 point, 51st place (out of 52 leaders)
Personality: Anyone who's played much Civ 4 probably already has a pretty good idea of the Montezuma AI. He tends to... stand out. To start with, Montezuma gets the Aggressive and Spiritual traits, a strong, if not top-tier, combination for these games. His unique items are the Jaguar Warrior and the Sacrificial Altar, both useful in the hands of a human, but relatively worthless in those of the AI. Lastly, Montezuma starts with Hunting and Mysticism, which allows him to found a religion right off the bat. Make no mistake, Montezuma likes himself some religion. But it's not the traits or unique stuff that makes Montezuma so well-known in Civ 4; it's the man himself. Sullla described Montezuma as a "rabid dog let loose in the streets to cause as much trouble as possible before being put down", and considering that Montezuma is still a strategy game AI, that's surprisingly accurate. Montezuma has polarizing numbers all over the place. He has the highest aggression rating in the game (10/10), and Montezuma is actually the benchmark for the normalized system we use to judge the rest of this bunch. His unit build (8/10) and tribute demand (10/10) ratings are both very high, which is lucky because there is rarely a time when Montezuma isn't fighting at least one other player. Montezuma won't bother with building wonders (0/10); he takes them instead. He doesn't ask other AIs for help either (0/10); he wants to do all the fighting himself. Monty's peace weight (0) is also the lowest possible in the game, and any cooperation between him and a "good" AI should be virtually impossible. Montezuma's flavours are Military and Religion, and his "strategy" is almost universally to found a religion, and then psychotically defend it to the death. Or just attack the other true believers anyway during his downtime. There's no way that could possibly go wrong...
Past Performance: Well, it turns out that pure insanity tends not to work so well for these games, and it's a sad sign that while Gandhi the ultra-pacifist has picked up two kills, Monty's only scored one. Montezuma has yet to win a game or place second so far, and his most successful game was the Wildcard Round in Season Three. That's the game where he picked up his only kill, on a weak, barbarian-infested America, and then celebrated the only way Montezuma knows how: attacking a friendly Mongolian Empire larger and stronger than himself. That ended his short, sweet chance of victory on the spot, and the fact that it's his best game is kind of hilarious. Montezuma's appearances in AI Survivor usually go one of two ways. The first is that he stupidly attacks someone far larger and stronger than himself, in which case he promptly gets himself killed, as in that Wildcard Game. The second and more common way that Montezuma screws himself has been to indiscriminately (and unsuccessfully) attack anyone and everyone, until the entire world dogpiles him in a collective fury (for examples of this, see Monty's opening games in Seasons One, Two and Four). While Montezuma's absurd playstyle makes him unlikely to win a game, he's one of the AIs most likely to shake things up, and the Aztec leader has become a fan favourite. Any game featuring Montezuma is likely to see some fun twists and turns before its end.
Here's what the community was thinking based on the prediction contest before the game took place:
The community selected Catherine as the pregame favorite with about half of the contest entrants picking her to win. Pacal was also drawing substantial support and then a small group of contest entrants chose to make Elizabeth the dark horse underdog in this match. For once, the second place spot had an obvious choice in the form of Pacal with the Catherine + Pacal ticket being extremely popular. First to Die was less clear-cut with Elizabeth, Montezuma, and Frederick forming an eclectic group of unlucky individuals. As for the victory type, we ended up with a statistical dead heat at the time that I checked the numbers: exactly 74 picks apiece for Domination and Spaceship outcomes. I don't believe that's ever happened before for a previous game.
Finally, here are some of the best/craziest written predictions about what would take place during the game. There were many other excellent entries but I had to pick and choose my favorites to keep this from running on too long. Thanks again for the submissions!
Mooaddict: Hatty isolated far from warmongers, Monty causing havoc and slowing others down until he gets overrun by multi-front war where all three of his neighbors get a piece of him, Pacal will nearly catch domination but Elisabeth and Catherine fight hard enough to slow him down that he doesn't just snowball out of control and he doesn't get Hatty in time to stop her culture victory. Frederic just chilling, doesn't kill anyone, but not get killed either. Elisabeth and Catherine will try spaceship, but not fast enough.
Quark18: Elisabeth financial/alive has fantastic starting land and more free land to the east due to passive Hatty. Only worries are Monty and Cathy. Monty is likely to attack Pacal first due to proximity. Pacal has safe Iron and Freddy to the south. Only real contender to Lissy and Pacal is Cathy. Only redeeming feature for Hatty is her plains cow XD
LinkMarioSamus: Can a top seed win when I put my faith in one, pretty please? Like, I just don't know at this point. Pacal's starting position doesn't look terribly good, but it still looks considerably better than Mao Zedong's back in Game 4 and Pacal is way better as an AI so he should be able to manage it? Plus his traits have generally been performing well all season? Sorry if I don't sound so convincing - I just feel like Pacal has the most potential to win overall out of this group. After that, I debated between Frederick and Catherine for 2nd before ultimately going with the former because his start position is much more sheltered and strikes me as ever-so-slightly better anyway because it has more floodplains, and then to boot Philosophical has actually been a better-performing trait this season than Imperialistic. All that said, I'm still going with Hatshepsut FTD because she still seems like the leader with the most potential to go wrong even with her sheltered starting position. For all you know, she might declare war on both Elizabeth and Catherine and put a massive target on her back, since Egypt is a pretty crummy civ after the early game. Finally, I swear I'm not picking T314 as the finish date just to be cute - that's genuinely the average of all of Pacal's past victory dates! Oh, and he won by space all four of those times. You can tell I'm nervous about this game. So many bad leaders, infinite possibilites.
the_lord_admiral: Really a weird game here; Hatty has a dream setup, off in a corner with one good neighbor and one who might be scary, Elizabeth with a Darius-level amount of space to expand, and the pool one leader in Pacal sitting right next to a player who will almost certainly be trying to ruin his game specifically. Pacal and Monty are going to get two of the first three religions and hate each others' guts as a consequence. Oh, and there's Freddy too, who I can't see doing much in this game. I see Lizzie having the time to build a massive empire more or less unmolested and think she's going to space with it very quickly, with Hattie pulling off second as she, too, stays out of the fights and builds up her empire instead.
SkipperXIV: Monte goes absolutely berserk and kills Pacal before he can get too far off the ground. Freddy and Elizabeth are non-factors assuming they even survive the wrath of Monte, leaving Catherine to win and Hatty to ride Cathy's coattails into her first ever 2nd-place finish.
Khnud: If Lizzy's ever going to pull off her trademark cultural win, it's in this game. She has the best land by far of all the leaders, plus she's got plenty of room to expand peacefully to the northeast. She won't be bothered by Hatty, so if she's able to keep Monty and Cathy off her back long enough she should be able to win. There are plenty of other targets for the war mongers to be honest, plus Monty and Pacal will likely hate each other due to opposite religions. But it's a coin flip, Cathy's equally likely to slam into Lizzy at turn 100, making her FTD.
ZincAlloy: So this is why some of those early games felt packed with good leaders. All the awful ones are here! Pacal would have this if Monty wasn't so close that he almost risks getting his capital flipped by Pacal's first holy city. So I'd say Pacal's down to a 50/50 chance. Either the Aztecs destroy his game early on or he's getting a cultural win. Either way, Montezuma's laughing. And then getting eliminated shortly afterwards.
nlspeed: I don't see why Pacal would be a favourite; he has relatively little land, and the primary land he has available to him (flood plains) will draw Montezuma's attention. They're both likely to found religions and subsequent diplomatic tensions, added to their border tensions - so war it is. Frederick is described by one word: Mediocre. Or possibly 'average', 'boring', or 'meh'. A more competent Hatshepsut, one that doesn't roll over and die immediately the moment Montezuma makes first contact. Elizabeth is more competent economically-speaking, but she also borders Montezuma. Montezuma, of course, isn't thát dangerous. It's not like he will win. But who stands to profit from all this? Catherine. Who is very good at peaceful expansion and then pivoting towards military expansion - and who has a lot of land available to her and some juicy Egyptian wonders or English gold/science-optimised cities to expand into. Although I very much like the theory I read of Hatshepsut going for a very early war with War Chariots - but look at how far away she is from other AIs (Frederick is closer to Pacal than Hatshepsut is to Catherine, and both Catherine and Hatshepsut are the farthest away from others). I don't think Hatshepsut has it in her - but it would be fun. Catherine wins (Domination in, oh, I think I either default to 350 or 315, I have no clue how to predict this anyway), Pacal dies first... I can't see Elizabeth surviving intact and Frederick should be more competent than Hatshepsut (and than Montezuma, of course... Of course? Unless? :P), so Frederick gets second place.
kcostell: Catherine has her pick of "units? Who needs THOSE things anyways?" leaders to run over. Meanwhile, Pacal has Monty. I know which set of neighbors I'd prefer.
Lu_Duizhang: Weirdly enough, I think Monty actually has a decent chance of running away with this game. Maybe crazy but hear me out: Pacal is the victim of the earliest kill in AI survivor history, so it's plausible that he'll fold like a house of cards when Monty comes calling. And Monty will come calling, it's a matter of when, and he may be able to knock down the door before Pacal can set up his defenses. If not Pacal, one of the weak turkeys he's surrounded by. Go Monty Go! Blood for Huitzilopochtli!
Kharush: Montezuma dances tango with Pacal and Elizabeth. Pacal and Elizabeth are confused wondering which one Montezuma really wants to sweep off their feet. Catherine would like to dance too and decides to kick wallflower Hatshepsut out first to improve her chances. Frederick claps his hands with staccato style and hopes no dancer asks him to dance.
Plains-Cow: Hatshepsut has zero points. Hatshepsut starts with a plains-cow tile. If there is ever a chance for her to seize victory, it's now. Moo like an Egyptian! Hatty spends her time teching to culture and building wonders accordingly. Elizabeth (in 2nd place) accompanies her for a tea party after the win (English love milk in their tea). Frederick FTD because he has too many grassland cowpies.
Colors: Given the historically terrible performance of the three peaceful leaders, I think this game goes to the bad guys barring Monty doing something ludicrous like attacking pacal on turn 15. There’s enough land in the east for Cathy to swallow up most of the map, and I don’t trust any of the good leaders to put up a defense. Finally, if the map is split between Cathy and Monty, they’ll almost certainly go to war at some point. So I say Cathy dominates, Pacal slides I for second. I look forward to continue losing to random.org when Frederick steamrolls the west and Hatty wins by diplo on turn 430.
RefSteel: Montezuma will take one look at our perfect split of peaceweights and laugh, "You think I pay attention to numbers in an XML file? Pacal is RIGHT HERE! And he EXISTS! And you know what I do to civs that EXIST, right?" And so he will do to Pacal what he does best: Start a series of useless, unproductive wars that accomplish nothing positive for either side. Frederick will get out his popcorn to watch, and by the time he remembers that he's also supposed to be playing a game of Civilization 4, he'll have been eaten by Cathy, perhaps with an assist from his northern neighbors when they take a break from their war just to hammer on him for a while. When the dust of the world settles, Hatshepsut will surprise everyone by still being alive, since her two cities with scads of culture from every Marble wonder in the game basically just went unnoticed by all the other AIs.
NotSpamBot: Catherine has a lot of open land to settle and grow strong in. Meanwhile her neighbors are a distant and useless Hatty, a Elizabeth next to Monty, a Monty who has like 3 targets to hit before going at her (and I doubt that he will live that long), and a Frederick who is neigbor to 2 low Peaceweight AIs. Yeah, she's got this.
Dp101: Basically all the high peaceweight leaders are in the category where if uncontested they could do well (well, at least you can say that about Elizabeth), but if they are ever attacked things go really badly really fast. And... they've been put into a game with Monty and Cathy. Hatty is going to be easy food for Catherine, and Elizabeth I predict to be hit by both Cathy and Monty (or at the very least Monty is going to screw over either her or pacal, which is why I can't quite put pacal in first even though they *should* be friends). Fredrick also gets eaten by someone without doing anything of note, and once again the wildcard game receives few civs. Feels like this is the game with the highest difference in leader quality between low PW and high PW leaders.
Klops: It's Monty time, every prediction-points earned are pure luck :) I would love to pick Elizabeth as winner but her two peaceful buddies are just too awful to be helpful... and this angry neighbour... Pacal will do rather well but I "predict" that monty fights him because of some religious nonsense and hinder him enough to let Cathy take the lead (or maybe even Lizzy?). On the other hand, there is a good chance that Pacal will totally destroy all others if he does NOT have to fight early, but I don't want to pick the favourite competitor.
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