This is a continuing feature for Season Six of Civ4 AI Survivor: a preview of each game before it begins, providing a quick summary of the leaders involved and how the community expects the game to shake out. We start as always with an overview of the map:
For the Championship Game of Season Four, I asked if anyone was willing to create a custom map and Commodore volunteered to put one together. Commodore created a far superior version of a mirrored map as compared to the Donut one that I had used for the first three seasons of AI Survivor. This was true mirrored map with exactly identical terrain for all six leaders, looking very similar to the setups that we use at Realms Beyond for our Multiplayer games. This was one game where there would be no excuses about some AI leaders rolling better land than others. The pictures of the individual capitals will therefore all look identical to one another; here's the image of the central jungle region since it falls outside the starting positions:
Note that the terrain is again mirrored here, with the Calendar-based happiness resources in the center of the map located at the same distance from each capital city. Commodore did not run any rivers through the center of the continent and it could be some time before the AI leaders manage to tame the wilderness in there. Expect the northern and southern sides of the map to remain divided from one another during the early turns of the game. We're using the same mirrored map setup again for Season Six since it produced an entertaining and, uh, memorable game last time around.Now for a look at our individual leaders; note that the leader previews were written before the season started and don't always capture what took place in the opening round.
Mansa Musa of Mali
Traits: Financial, Spiritual
Starting Techs: Mining, Wheel
Peace Weight: 9
Declares War at Pleased Relations? YES
Past Finishes: 5 First Place Finishes
Best Finish: Season One and Three Championship Game
Total Kills: 6
Overall Power Ranking: 31 points, 5th place (out of 52 leaders)
Personality: Mansa Moneybags is the best AI leader in the game when it comes to pure economy and it's not a close comparison. He is an absolute fiend when it comes to research, even under our settings where Mansa's well known propensity to engage in tech trading gets disabled. Mansa Musa benefits from an amazing pair of economic traits, Financial for endless cottage cheese and Spiritual to avoid ever wasting turns with the AI's frequent civics shifts. The Malinese civ has an excellent unique unit in the Skirmisher and a passable unique building in the Mint. The biggest downside here comes from the poor starting techs, and if Mansa chooses to chase after an early religion, he can lock himself out of connecting early food bonuses for quite some time. On that note, Mansa has a surprisingly heavy religious preference including a lesser Religion tech preference paired along with his dominant Gold flavor. He's one of the most likely leaders to found a religion despite not starting with Mysticism tech. Mansa's strategy otherwise tends to be predictable: blanket the landscape in cottages and tech like a banshee. He's extraordinarily good at doing this even on a limited number of cities; we've repeatedly seen a Malinese empire with five cities still leading the pack in tech. If Mansa ever manages to amass a large amount of territory, may god have mercy on your soul, because he will plot war at "Pleased" and isn't afraid to lay the smack down despite his 1.6/10 aggression rating. Mansa Musa is always a dangerous opponent and will usually win the game if he doesn't get roughed up by his neighbors.
Past Performance: Mansa Musa has been dominant in game after game, repeatedly teching out in front of the rest of the field and then ruthlessly crushing all challengers. He's won five times in ten total matches, all of them first place finishes. Mansa won his opening round match each of the first three years before finally breaking his streak in Season Four with a poor showing. It was the rare game where Mansa failed to connect his resources and found himself caught off-guard by an enemy attack. Most of the time, however, Mansa has been able to secure enough breathing space to open up a tech lead and swat away his opponents. His performance in Season Three's opening round match is one of the most dominant that we've ever seen, winning by Spaceship as early as Turn 282 while also being within one or two cities of triggering Domination. Mansa has made it to the championship game twice at the end of Seasons One and Three, only to run into low peace weight fields of opponents and find himself the odd man out each time. All of the other AI leaders with extremely high peace weights have fared far worse in AI Survivor, a testament to the strength of Mansa. It is important to note that Mansa seems to have been hurt more than just about any other AI leader by removing the default Deity starting techs, as his Season Four and Five performances were notably worse than in the first three season. Mansa still crushed an AI Survivor friendly match that we ran, however, and he may just be biding his time until the next dominant showing.
Catherine of the Russians
Traits: Creative, Imperialistic
Starting Techs: Hunting, Mining
Peace Weight: 2
Declares War at Pleased Relations? YES
Past Finishes: 2 First Place Finishes
Best Finish: Season One and Two Playoffs
Total Kills: 5
Overall Power Ranking: 15 points, tied 18th place (out of 52 leaders)
Personality: Catherine has arguably the best traits for rapid expansion in the game, with Imperialistic for building settlers quickly, and Creative for popping borders of all her cities. She also gets the powerful Cossack, and the too-late-to-matter Research Institute for her unique items. Lastly, Catherine gets the weak combination of Hunting and Mining for her starting techs, meaning she'll have to research a few techs before she can get any of her food resources up and running. Catherine is one of the more unique personalities in the game. She has a unique change to her diplomacy in that refusing one of Cathy's demands will give a -2 malus as opposed to the usual -1. This applies to other AI leaders too, and Cathy often ends up hating nearly everybody else in the game because of it. Naturally, she has high likelihood to demand all kinds of tribute, with numbers like 8/10 and 10/10 for various types of demands. Catherine is the only AI leader in the game who can be bribed to join a war at "Friendly" relations. She is also moderately aggressive (6.7/10), and other than that most of her numbers are fairly average, including unit (4/10) and wonder build (6/10) ratings. She also has a fairly unusual flavour combination, with Cultural and Military flavours. Thanks to her traits, Catherine is one of the most likely AIs to claim a large portion of the map peacefully, and her moderate aggression rating means she can sometimes get the snowball rolling. However, the lack of economic benefit from her traits means that if she fails to do this, she will often fall behind technologically, the kiss of death in these games.
Past Performance: Catherine has played a couple of dominant games, and a few disappointing ones. Her opening game in Season One was a dominant romp, but she was beaten down by Justinian after a long duel in their playoff game. Then, in Season Two, Catherine came out on top of a host of aggressive AIs, leveraging her strong landgrab to slowly crush the rest of the competition (including a revenge kill on Justinian), before playing a mediocre playoff game, again staying alive without advancing. Season Three was Catherine's first year to not advance beyond the opening round, as she was killed by, you guessed it, Justinian, in another game where those two topped the scoreboard. Lastly, Catherine played a strong opening in her Season Four game, but played the diplomatic side horribly, declaring war on anyone and everyone before being deservedly crushed by Isabella. In her Season Two playoff game, Catherine didn't have a particularly strong landgrab, and she played a pretty average game. The reason that's noteworthy is that in every single other game that Catherine's appeared in, she's done the opposite. Win or lose, Catherine has consistently topped the scoreboard in the early and midgame, and it's clear by now that she puts her landgrab traits to effective use. The mark of a strong Cathy game is instead whether or not she can convert those early leads into tangible victories before her difficult personality catches up with her. Another feast-or-famine leader, Catherine's high-maintenance personality tends to make a lot of enemies, and her games usually end either when she kills all of them, or they kill her first.
Pacal of the Mayans
Traits: Financial, Expansive
Starting Techs: Mysticism, Mining
Peace Weight: 2
Declares War at Pleased Relations? YES
Past Finishes: 2 First Place Finishes, 3 Second Place Finishes
Best Finish: Season Two and Three Championship Game
Total Kills: 5
Overall Power Ranking: 21 points, 12th place (out of 52 leaders)
Personality: Pacal has a top tier trait combination, with the amazing Financial and the good Expansive, allowing him to get those Financial cottages up and running even faster. He also gets the bad Holkan unique unit and the good Ball Court, which adds a nice boost to happiness in the midgame. Lastly, Pacal gets Mysticism and Mining for his starting techs, a pretty crappy pair only useful for chasing a religion out of the gate. Pacal is a pretty standard economic AI in most ways, with a low aggression rating (2.8/10), though his unit preference (4/10) isn't as suicidally low as some of the leaders like him. His flavours are Culture and Growth, and you can usually expect Pacal to pursue an early religion right out of the gate. Pacal is one of the two leaders (along with Huayna Capac) who combine a low peace weight with a heavily economic style of play. With a peaceweight of 2, an ideal Pacal game probably sees the warmongers and peaceniks fight it out amongst each other while he sits back and builds an insurmountable tech lead.
Past Performance: Pacal's previous performances have been a real mixed bag, and he's a difficult AI to figure out. In Season One, Pacal played one of the worst games of the season, executing a poor landgrab and successfully aggravating nearly everyone else in the game until his final, inevitable, thankful demise at the hands of Elizabeth in the closing stages. Then, in Season Two, Pacal played a strong opening round game, followed by a near disastrous Playoff Game where he just squeezed into second place, and then a championship where he scored a strong third. Whew, bit of a mixed bag there. Next, Pacal again barely eked out a second place in the Wildcard Game of Season Three, narrowly beating out Suleiman of all people, and again he made it past the playoffs in second place, largely by screwing up less than the leaders not named Mansa Musa. He finished Season Three with an unremarkable championship showing in which he was torn apart late in the game after not really doing anything. Later, Pacal one-upped his performance in Season One by scoring one of the earliest eliminations ever in AI Survivor during his Season Four game. Though this was admittedly an unlucky tactical situation, Pacal didn't lose because he didn't have strategic resources: he lost because he refused to research the techs necessary to connect the damn things! Pacal's Season Five performance mixed a strong opening round showing with a disappointing elimination in the playoffs. With two terrible seasons and two Championship appearances, Pacal is one of the hardest leaders to judge. One thing is worth noting though: Pacal has only had one truly dominant game, and even then, Cyrus was a strong second place finisher. Meanwhile, all three of his second-place finishes were distant at best, near-death at worst, and in particular his successive failures to conquer Peter during his Season Three playoff game were a true display of incompetence. His non-playoff seasons have both been disasters of the highest order, and it's possible Pacal has somehow lucked his way into a higher power ranking than he deserves. Something to keep in mind, at least.
Cyrus of Persia
Traits: Charismatic, Imperialistic
Starting Techs: Agriculture, Hunting
Peace Weight: 3
Declares War at Pleased Relations? NO
Past Finishes: 1 First Place Finish, 3 Second Place Finishes
Best Finish: Season Two Championship Runner Up
Total Kills: 6
Overall Power Ranking: 17 points, 14th place (out of 52 leaders)
Personality: Cyrus has Charismatic and Imperialistic for his traits, with Imperialistic being so good that it makes this a pretty good combination. There's also some synergy there, as Charismatic happiness is a bigger deal with more cities to use it in. He gets the notably less useful Immortal and Apothecary unique items, but he has very good starting techs with Agriculture and Hunting; Cyrus will quickly be able to improve basically any food resource he has. Cyrus has a pretty high aggression rating (7/10), builds a fair number of units (6/10) and loves wonders (8/10); this guy does it all. He cares an average amount about religion (big bonus for sharing, small malus for difference), and his flavours are Military and Growth. It creates the image of another of the snowball leaders, and Cyrus' game plan seems to be building a lot of cities with Imperialistic, getting them tall with Charismatic and his Growth flavour, and then crushing a neighbour or two once he has an advantage in food and production.
Past Performance: Well, if that's Cyrus' game plan, it worked out pretty well for the first two seasons... and not so well since then. Cyrus has only won a single game, but he's placed a strong second three times as well, never too far from the game's victor. Cyrus was runner-up to Mao in his Season One opening game, and was almost able to pull away from his neighbours before getting dogpiled in Playoff Game One. Then, in Season Two, Cyrus had his best year, again getting a strong second in his opening match, before a deserved first place in his playoff game. He was even nearly crowned champion that year; stupid Huayna Capac and his upset Cultural Victory. Several longtime AI Survivor fans still refer to Cyrus as the "True Season Two Champion." Still, the point remains that Cyrus tore up the competition in his first two years, and we were expecting big things from him in the following seasons. Unfortunately, Cyrus repeatedly failed to deliver on those expectations. He hasn't survived an opening game since Season Two, though he's been pretty unlucky. In Season Three, Cyrus was afflicted with constant attacks from both sides, first in sensible wars by Brennus, then nonsensical sabotage from across the map by Zara, in a game any leader would have struggled in. Then, in Season Four, Cyrus expanded out to a strong size and was one of the "Big Three" in the midgame, before a couple of unlikely attacks by fellow Big Three member Catherine set both of them back. This resulted in both of their eventual deaths at the hands of Isabella, who they should have been working together against in the first place! In Season Five, Cyrus was undone by a failure to settle for metal resources in the face of an aggressive Genghis Khan. When he's allowed to actually play the game, Cyrus has put out some very consistent results, and he's definitely not a leader to underestimate if he can get rolling.
Huayna Capac of the Incas
Traits: Financial, Industrious
Starting Techs: Agriculture, Mysticism
Peace Weight: 2
Declares War at Pleased Relations? YES
Past Finishes: 6 First Place Finishes
Best Finish: Season Two Champion
Total Kills: 12
Overall Power Ranking: 42 points, 1st place (out of 52 leaders)
Personality: Huyna Capac is one of the strongest leaders in Civ4 and brings a frighteningly powerful total package to the competition. He has the always-excellent Financial trait and hasn't seemed to suffer overmuch despite having to pair it with the typically weak Industious trait. More importantly, Huayna Capac is the only leader who gets to take advantage of the overpowered Incan civilization, with the single best building in the game coming in the form of the "granary that also produces culture" Terrace. The unique unit Quechua is also surprisingly useful for AI Survivor purposes, as the AI leaders often struggle with barbarian archers and this unit allows Huayna Capac to roll over them without issue. Huyna is one of the rare AI leaders who joins together outstanding economic abilities with an aggressive streak, and that tends to be the most dangerous setup possible for these games. Huayna has a fairly high aggression rating (6.7/10), a low peace weight, and he's willing to plot war at "Pleased" relations. His weaknesses are an excessive love of wonder-building (8/10), although he's better able to afford this thanks to the Industrious trait, and a heavy emphasis on religion. On the rare occasions where Huayna falters, it's due to tieing up too many cities on wonders and getting stuck in destructive religious conflicts. More often than not though, Huayna Capac will found his own religion and use it to dominate the diplomacy while scoring every wonder on the map and running over a series of poor fools who can't keep up with his teching prowess.
Past Performance: There's a strong argument to be made that Huayna Capac has been the most consistent and overall best performing AI leader over the first five seasons. He has appeared in ten total matches thus far and won six of them, also scoring at least one victory in every season other than Season Three. Huayna Capac has shown the capability of winning in multiple different fashions, with Spaceship, Domination, and multiple Cultural victories under his belt. He was also the overall winner of the whole competition in Season Two, and while it's true that this was somewhat of a flukish result, the victory was dramatic in the extreme and an impressive way of pulling out a win despite being far behind in land and technology. Huayna Capac has also scored an impressive dozen kills to date and remains one of the most ruthless individuals in the competition. There's basically nothing that Huayna Capac has failed to accomplish at this point, smashing his rivals again and again with seeming ease. He will be a favorite to win in every single match in which he appears.
Churchill of England
Traits: Charismatic, Protective
Starting Techs: Fishing, Mining
Peace Weight: 6
Declares War at Pleased Relations? NO
Past Finishes: No First or Second Place Finishes
Best Finish: Season Four Wildcard Game
Total Kills: 1
Overall Power Ranking: 1 point, tied 47th place (out of 52 leaders)
Personality: Churchill has arguably the second-worst trait pairing in the game, with the below-average Charismatic and the terrible Protective. His English civilization is much nicer though, with the powerful Redcoat and Stock Exchange, which might help to make up for his traits. Lastly, he starts with Fishing and Mining, a weak pairing unless his capital is on the coast. Churchill is a little interesting in the sense that he has a low score in basically every category. He doesn't build a lot of wonders (2/10) or units (4/10). He doesn't demand tribute (1/10) and he has a pretty low aggression rating (4.3/10) too. In fact, the only thing this guy does is spend espionage (7/10); that's literally the only number above a 5/10 in his personality. He also has a neutral peace weight, so Churchill is fair game for attack from the good or evil leaders. Lastly, his flavours are Military and Gold. It all makes for an uninteresting personality that's more likely to sit in a corner plotting than anything else.
Past Performance: Churchill has so far been unable to overcome his weak traits and bland personality. Churchill died in his opening game during the first three seasons of AI Survivor, and was first-to-die twice to boot. Then in Season Four, Churchill played his best game yet: he hid in a corner and got his butt saved by the Apostolic Palace numerous times, until he got to the Wildcard Game and, err, died miserably. Yikes. Season Five was no better as Churchill was a brief speed bump on Alexander's path to world domination. Yeah, this guy hasn't just failed to score many points on the power rankings. He's also boring, and more than almost any other leader, you should probably expect Churchill to do nothing at all; he never has before.
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Here's what the community was thinking based on the prediction contest before the game took place:
The mirrored map setup for the championship makes it difficult to predict what will happen; aside from which leaders happen to border one another, the victory pick largely comes down to whomever the community thinks is the strongest. For Season Six that was Huayna Capac after watching him put on impressive performances in the Wildcard game and Playoff Game Three. Catherine and Pacal also drew their share of support and everyone picked up at least a few votes, even Churchill although that may have been people trolling the contest. The Runner Up category was more divided, as usual, with Pacal taking the most votes narrowly ahead of Cyrus, Catherine, and Huayna Capac. Mansa Musa and Churchill were both popular choices for First to Die and there was near-universal agreement that one of these two high peace weight leaders would bow out first. For the victory type, Spaceship was the most popular choice and the recent run of Cultural victory had it sitting in second place well ahead of Domination. This season had seen the fewest Domination victories of any AI Survivor competition with only two thus far (and none since Game Five!)
Finally, here are some of the best/craziest written predictions about what would take place during the game. There were many other excellent entries but I had to pick and choose my favorites to keep this from running on too long. Thanks again for the submissions!
Eauxps I. Fourgott: Sorry, Mansa. Even with Churchill on the board, you're still a marked man and you'll need some pretty insane breaks to not get knocked out here. In his wake, Huayna and Pacal will be the big Financial dogs going at it. Huayna will go for culture again, and thus open up the opportunity for Pacal to strike, knock him out, and go to space for his first championship. Cathy is situated to take gains from both Mansa and Huayna and should take second place for that reason.
BFH: With the mirrored starts, everyone having 4 neighbors, and 3 civs likely to go for a religion, a lot comes down to really swingy diplomacy. The higher peaceweights are definitely at a disadvantage though. On paper Huayna seems to have the best overall hand. Pacal is also Fin+low PW but borders both high PWs and Cyrus who seems likely to expand well. With 3 financials in the game it seems hard to imagine one of them won't get left alone and win, and it seems unwise to bet against HC lately. Or Cathy/Cyrus could go crazy and attack HC and the game becomes complete chaos.
haphazard1: Mansa Musa picks the wrong game to attempt grabbing an early religion and gets off to a slow start without improved food sources. He ends up first to die as the low peace weight leaders go on a rampage. Pacal gains from Mali's destruction and becomes strongest, eventually winning by spaceship.
Bobchillingworth: I think we're in for a fairly short and peaceful Championship, despite the proliferation of "evil" leaders. Huey's coming out on top of a 3 v 1 is compelling proof that he's the Real Deal, and I think he'll tech his way to a dominant position prior to switching to culture. I'd have Mansa in contention to win, but he's more likely than anyone else to draw aggro, and unlike Churchill can't cower behind PRO / CHA Longbows for ages on end. Pacal for second solely because he's furthest away from Cathy, who is occupying the requisite "wildcard" role. Cyrus is a nice guy & all, but no way he can keep up with the three financial leaders.
Tokudiploftw: Going for Cathy/Cyrus simply because if not im afraid this will be a snoozefest. The rest are just techers and cultural seekers. This can only happen if Pacal and Capac both fail to landgrab, so Cathy and Cyrus ends up with big empires. Then Mansa 1v3/4 til death and Church thereafter. Building up a loving friendship between them. Yes yes i know, its not likely to happen:) but who cares. I want a fun and bloody final game.
Keler: I see probability on one of these three winning Pacal,Huayna or Catherine. And runner up could be any of those four leaders Cyrus,Huayna,Pacal or Catherine And first to die is between Mansa and Churchill. Goodluck with your dice. As for my explanation: Catherine relies on snowballing on Pacal or Mansa, two very weak leaders in power. Cyrus gameplan is same way but too friendly AI. Pacal relies on being left alone for like first 200 turns, he is the fastest techer in the game and if no one solo conquers someone or Churchill doesn't ruin him he is likely to win space. Both Mansa Musa and Huayna slower in tech speed compared to Pacal, they both focus on culture a bit instead. And likely to turn culture slider at some point. Huayna sometimes doesn't but Mansa Musa always does. Huayna can win by culture if no one gets enough bigger than another. Churchill relies on snowballing on Pacal in contrast to Cyrus's Mansa killing gameplan. But even then late game he would end up in 2v1 war and lose.
delan: More like Civ4 Survivor All-Star Game... featuring special guest star Churchill. It's worth noting that our two Imperialistic leaders start next to each other, so they might expand in each other's business and have some extreme border tension, and that our two higher peace-weight AIs are next to each other, so they're probably more difficult outs than they would be if they were isolated from each other. I think it's unlikely that Mansa will get to tech in peace, and any game where you're not picking Mansa for first or second seems like the kind of game where Mansa ends up first to die. Otherwise, what hasn't Huayna Capac shown himself capable of this season? The king stay the king. Congrats on your Fantasy win, Sulllla, and thanks as always for putting this on!
Dagoth Gares: The only thing I feel reasonably sure about is that Pacal, as a discount Huayna, is going to get shown up by his Financial brethren here. As a side note, I was tempted to just enter the exact results from the season 2 championship.
eyser24: Cyrus is the true champion of season 2, and we have gotten so few dominations this year that I want to see it happen. He has been playing seriously this season and I think he will bring it this time. Mansa and Churchill are extremely fortunate to border one another but I think both are in trouble. I think Pacal has the best chance of the economic focused leaders in this game. Capac is a cheater and hopefully he is exposed as the fraud he is on this map. Catherine, and especially Cyrus, expand so fast I really hope they box him in and he becomes a nonfactor. Lastly, thanks again for holding another season of this and putting the effort in that you do. I have watched live since season 4, and this may actually have been the most entertaining season so far, which is impressive and really saying something. Ill keep watching these for as long as you do them!
pindicator: As I get farther from the top of the leaderboard, my picks become more and more longshots in hopes of catching up
Commodore: The winner will be a financial, that's a given. I think Mansa can convert his neighbors enough to overcome his peaceweight disadvantage, while HC gets squeezed by the Imperialists and Pacal does his usual slow landgrab. I see Mali winning here with culture.... so of course it's actually going to be Churchill via diplomacy to show Charlemagne how to *really* be an undeserving champion.
Fluffball: In the immortal words of Sesame Street: One of these things, is not like the others; one of these things doesn't belong. Anyway, I think they'll get off to a rough start with different religions, but eventually HC and Pacal will just be so far ahead of anyone else still alive they'll come in 1st and 2nd. I can see Cathy and Cyrus being good friends with one or the other and getting swatted aside late game in a random war lasting 8 turns.
RefSteel: If there is any justice in AI Survivor, Churchill will suffer a rapid, unceremonious, and ignominious exit. Either way, Mansa sadly isn't going to survive; his enemies here are too good at teching themselves to get left in his dust - and that's the only way he survives in low-peace-weight fields like this, typically. If Cathy plays her game to the hilt and gets a good share of land from those two dead men, she can beat any AI on the board - so here's hoping she does that instead of pRNGing off into a religious opening again!
Mansa da man: So this is it, the finale! Everyone has the same start so the only thing that really matters is the neighbours. The most probable favourite, Huayna, is actually in some trouble as he is crowded by imperialistic civs on both sides, including a creative Cathy. Add to that, a decent chance of getting back stabbed by Cathy and things aren't too bright. But he is arguably the best AI in terms of overall teching, peaceweight and aggression, just needs some breathing room. As for Mansa, boy oh boy does he have a target painted on his back with that peaceweight! Churchill likes him about as much as Cyrus! He's not out though, if Huayna gets squeezed and Churchill buys him time, no reason Mansa can't win this. He definitely needs some strong religious allies though, and some good old fashioned luck. As for the rest, Pacal is good at teching but is too passive (and likely to be ignored unlike Mansa who will get declared on at some point) which has quite often worked out well for him but this competition is miles better than anything he's faced upto this point. Cathy and Cyrus will probably stir up trouble but their path to victory is narrow vs the insane techers here, and needs them to expand well and strike quickly and efficiently. And there's Churchill who.... is there? I swear, if Churchill declares on Mansa first
SirSystemError: CUP OF TEA, ANYONE? THEY HAVE A SAYING THAT EVERYONE SHOULD REMEMBER. THE SUN NEVER SETS ON THE BRITISH EMPIRE!! EVERYONE VOTING EVERYONE ELSE - AND ESPECIALLY THOSE VOTING MANSA MUSA - WILL LEARN THIS THE HARD WAY AS "THE BRITISH BULLDOG" WINSTON "WINNIE" CHURCHILL BECOMES AN AI CHAMPION!! GOD SAVE THE QUEEN!!
Sir Colville of the Dale:
Mansa: "OK, Churchill, I think I can break us out in about a hundred turns. Play along with last game's performance."
*war declaration sound
Huayna: "Surprise! We're doing it now!"
Mansa: "Give credit where it's due. For being a religion and wonder obsessed leader specifically designed with a warrior UU, he's quite the clever warmonger."
Huayna: "You've probably figured it out, but I don't need you anymore. I found two new allies back here! Built specifically to knock out high peace weights!"
Mansa: "He found Catherine and Cyrus! Maybe I should have brought Darius along instead, but I needed to phase out other spaceship win threats. It wasn't anything personal. Financial and all..."
*war declaration sound
Mansa: "Ah! This is the part where he kills us!"
Huayna: "Hello! This is the part where I kill you."
Achievement Unlocked: Two-Time Champion (This is that part.)