The first turn of the war had finally concluded. I was up to play next at the start of Turn 147, the last remaining turn before Steel research concluded and battleship upgrades could begin. But the grind of playing wartime turns was already underway and sucking up more and more of my time:
Sullla: |
It was another amazing turn in terms of pure tactics, sending another seven English ships to the bottom of the ocean. The kill disparity of 17-4 was better than I had ever imagined getting in my wildest dreams before the start of the fighting. However, I was still feeling pessimistic about the outcome of the wider war due to Chevalier's ownership of the Venetian Arsenal and the power of chopping/harvesting of resources. Here in non-expansion Civ6 where there was no resource consumption of units, it was far too easy to deforest the landscape and produce a carpet of modern units. I explained this issue in more detail in a followup post:
Sullla: Ichabod: Pindicator: Sullla: |
This was the first PBEM game that made it deep into the tech tree and the cracks in the Civ6 gameplay were really starting to show. There wasn't enough production available and chopping/harvesting of resources was way too strong, turning the lategame into a race to see who could settle the most junk cities and clear cut the most terrain. Obviously the Venetian Arsenal and Goddess of the Harvest pantheon (removed in the Civ6 expansions) made things significantly worse. This gameplay wasn't particularly fun and after seven months of playing turns I had little desire to keep slogging through seemingly endless units. It didn't seem possible for any side to conquer the other, everyone was too big and too powerful. Maybe we could eventually out-tech and defeat our opponents but I didn't have the stomach for that kind of time investment. Thus I thought we should offer a three-way draw to reflect how well everyone had played in this game. This game had been a ton of fun but I thought we had pretty much reached the stopping point.
Singaboy was amenable to the draw idea but for the moment the game continued:
Woden was able to raze the canal city of Genova on his turn but otherwise didn't seem to have touched the Roman fleet. (I would include some images from England's point of view but Woden wasn't updating his spoiler thread during these turns and Chevalier was still out traveling.) With Steel tech finishing and battleship upgrades about to begin, this looked like a promising situation for my team. Then the next turn arrived and Civ6's poor programming reared its ugly head:
Sullla: |
It was enormously frustrating to have planned for the last few weeks that we would save up gold for a big frigate to battleship upgrade when Steel tech finished on Turn 148 only to have a completed civic somehow not unlock a policy shift into the discounted upgrade card. Cornflakes eventually figured out what happened: (1) Sullla played T147, being ahead of Singaboy in the turn order. (2) Singaboy played T147, discovered Nationalism which in turn provided the boost to Sullla thus completing the civic research for him on T147. (3) Sullla loads T148, but since the boost was credited on T147 the policy swap is not available on T148. It was completely nonsensical but there was nothing we could do about it. We would have to spend 445 gold for a policy swap - the cost of three battleship upgrades - to make the desired switch into Professional Army policy for upgrades. What a mess.
The failed policy swap was ultimately a relatively small thing in this game. If this had been the only ongoing issue, I wouldn't have cared that much. But coming on top of the frustration with the chopping mechanics, the Venetian Arsenal, and exhaustion from playing and reporting so many turns, it was very much the last straw that broke the camel's back. The naval war was proving to be too much of a grind and I badly needed to step away from the ongoing time investment. Outside of the game, I was literally in the process of purchasing and then moving into a house along with planning a wedding and working full time. I simply wasn't in the same place in my life when this game took place in 2018 as opposed to when the Civ4 Pitboss #2 game took place back in 2008. There just wasn't as much gaming time available to invest into this stuff anymore. I appreciated that the lurker community was very understanding of this and mostly had polite things to say in response. I was trying to make it clear that this wasn't a rage quit from the game, more of a case of someone who couldn't keep giving the turns the amount of time that they deserved.
As I stepped back from the game, Singboy stepped up by taking over the playing of the turns for both Rome *AND* China:
Singaboy: |
Singaboy used the existing Roman navy to pin England's remaining ships in the little fjord where Genova used to stand. Woden had successfully razed the canal city but it was clear by now that it was going to cost him the entire western portion of his fleet to do so. Singaboy was also upgrading frigates to battleships as fast as possible, with his main limitation being the number of water tiles within Roman cultural control. You can only upgrade units within your own tiles or those of an allied civ / city state and that limited Singaboy to five total upgrades on this initial turn. Battleships had another 15 strength above frigates, 70 against 55, and could fire at targets from 3 tiles away instead of 2 tiles. They would be a powerful weapon once Singaboy had them available in numbers.
On his turn, Woden sank another Roman frigate and continued chopping/harvesting more frigates at the English cities in the east:
Overall things looked pretty good with battleships starting to appear on the waters and England lacking enough technology to counter. However, Woden and Chevalier weren't ready to give up yet and Singaboy had a long way to go before he could translate these initial military victories into decisive territorial gains. The strain of war had already claimed its first victim and there were many turns still to be played.